:: News :: [February-19-2008]

Having the movies recompressed and released was the first step to give my site a new life.
Currently I'm redesigning this website. It will remain having this orange colour but the overall layout will be modern.
My articles on making movies and tutorials will be corrected and re-written, something worth to keep waiting for.

:: News :: [January-24-2008]

Okay!
My lego animated films are back online!
They are compressed in Flashvideo like on Youtube.

>archive



:: Animation :: [Lego]

           

Crossroad
3:48 min
© 2004


Vogeltjes

0:30 min
© 2004



Martian
Gothic 3
6:56 min
© 2003
Making of


Making Movie

3:25 min
© 2003


Nightbreaker
5:51 min
© 2003


Grand Theft Auto
68:31 min
© 2002


Vacation in Amsterdam
1:43 min
© 2002


SS-5 Mocassin
4:46 min
© 2002
Making of


Martian
Gothic 2
3:06 min
© 2002
Making of


Martian
Gothic 1
2:50 min
© 2002
Making of

:: Animation :: [Behind the Screens]

 




:: Game Art :: [Imperial U-Flotilla 1914-1918]


   

:: Game Art :: [Miscs]


           




:: Personal Work :: [3d Art Work]



           

:: Personal Work :: [Blade Runner Art Work]

 

     

:: Personal Work :: [Unfinished Work]

     




:: Light Design :: [Virtual]


           




:: Scale Models:: [All kinds of]


         




:: Biography :: [How it all began]

This is all bad english, i have to correct it some day!

Since my early childhood I've been building model kits and also many models made from scratch. Over a period of time this hobby was loosing my attention, but I never lost my fascination to create things with my hands. Today I'm still building model kits, but not that much as in my yought.

Since 2001 I put my hands on 3d modeling. It all looked alien and hard to understand, but I kept my faith that some day I'll be able to create whatever is on my mind. Well I think that this time is just about now.

I spend for two years learning my tools, reading books about 3d art and techniques and mostly lurking at lot's of on-line galleries where many talented guys made work which would let newbies cry.

I've go still lot to learn, like we all have to.

:: Biography :: [Style]


For now I still haven't developed my own style, this might come some day.
Atleast I know what is my taste, for instance you will never see me doing any fantasy stuff. You might be dissapointed in me that I don't like LOTR or type of Warcraft games. I'm just not having a joy when it comes to such fantasy stuff, but on the other side I do like much Star Wars.
I aim for realism, for things that we can touch and see around us in the real world. Same like fantasy, abstract work is definitally not my taste.

I aiming for creating as high possible realism in my models and textures. My level of impression is pretty high and I'm very self critical. I go for the ultimate, but sometimes my lazyness and lack of skills won't let sasisfy me.

Somehow I've never considered my self as a artist, but rather as a someone who is tricky like a fox.


:: Biography :: [Specialization]


While I'm still developing my own style I did made a turn in to one specialization. That specialization is pure modeling and texturing for real-time applications. I could be modeling vehicles, buidling, props and characters although my experiance with characters is almost zero.
Over the last years i've been working around my modeling skills and yet there is some to learn, but i'm currently at a stage when efficient modeling is something natural for me. Modeling diffrent lod stages is also something I can quickly and efficiently work with.




Patryk Wawer

1982-1992 Gdynia
1992-2008 Amsterdam

Day time job
Producer

3ds max
Advanced user
>Box modeling (low poly)
>UV mapping
>Lighting & rendering
>Bone rigging
>Efficiency for real time

Photoshop
Advanced user
>Texture painting
>Photo textures
>Web graphics

Other skills

Camera operator
Movie director
Set designer
Video editor
Lighting designer

Work station
Intel® P4 2400Mhz
1024 DDR
ATI Readon 9700
>Wacom Intuos 3
>Canon Ixux i

Gaming rig (e-penis)
AMD™ Athlon64 3000+
2048 DDR
Nvidia Geforce 6800 Ultra
>Tons of games

2001
Started with 3d art, learned from practise, internet and theory books.

2003
Worked as 3d visual artist for Pro Systems.

2004
Joined Imperial U-Flotilla 1914-1918 as 3d artist.

2005
Joined Sealords as 3d artist.

2006
Became Lead Artist for Imperial U-Flotilla 1914-1918.

No graduate in 3d art or any other form of art, everything learned from practise, internet and theory books.

Game top 5
>Blade Runner
>S.t.a.l.k.e.r. SoC
>Operation Flashpoint
>Deus Ex Invisible War
>Civilization (all)

Links
>Subsim Review
>3dTotal
>Cgtalk
>3d.Artists
>Bladezone
>KippleZone
>Gamasutra
>OGRE3D
>Gamez.nl
>Real Alternative Player
>Paul van Dyk